COMMISSIONS
COMMISSION GUIDELINES
Custom moves made by Mutoh Turka for Fire Pro Wrestling World Commission & requests information revised 9/17/25 SIMPLE VERSION You contact, Mutoh for a custom move. Mutoh will check if it's doable then Ok it. (or at least might try to) Mutoh will show progression and adjust if needed. You will give the final OK, you pay Mutoh. Mutoh releases move for use. DETAILED VERSION 1. Requests vs Commissions ========================== Commissions are defined as an agreement to make a custom wrestling move for FPW in exchange for money. Commissions will take a higher priority on the waiting list simply due to money being involved. The creator will request any material you may have to help envision it with text, pics, clips, or web-links. The creator will send progress via pics, gifs, or clips to show if there are any modifications or changes needed. Requests are defined as a user who asks/suggests/requests a custom wrestling move for FPW. Requests are on the tail end of priority waiting lists. Users who request moves have limited say on how the move will end up. The creator may ask for reference materials to help accommodate move creation, but it ultimately falls in the creator's hands. Should the user still disagree on the outcome of the final product, it is suggested to have it commissioned. -No more than three free revisions, after which each additional revision with cost one dollar. -No charge on errors made by the move creator. 2. Format for requesting a move ======================== This format is designed to obtain baseline information to help avoid questions that may come up later. NAME: (name of the custom move) LOCATION: (place where the move will be performed at, EX. front grapple or lying down face up) DETAILS: (description of the custom move) THE SELL: (the ending of the custom move of what is being done- EX. knockdown, dazed, sub, DQ, pin) NOTES:* (optional ; any supporting information such as links, pics, & clips) ** please do not use google drive for your notes ** 3. Process of commissioning a custom move ======================================================= The user (you) will contact the creator to request if a custom move can be made within the parameters of FPW’s Movecraft System. Once an agreement is reached, it is recommended that the user sends descriptive information, such as text description, pictures, YouTube video clips, and/or web site links to explain the move that the user is attempting to replicate. The creator will then start work on the project to create the custom move as originally explained. Once the creator has come up with a version or a draft of the custom move, the creator will contact the user via text and give the information along with any supporting pics, GIF images, and/or YouTube video clips to go along with it. The user can then approve the move or request modifications to adjust any necessary parts to help sculpt the final product. Once the move is completed and satisfied, the user will pay the creator, and then the creator will release the custom move onto Steam. 4a. Failure of payment and/or disagreement with the custom move. Should a situation occur in which the user and the creator cannot agree on the final product of the custom move, then the creator will pause work on the move, returning to it within a week’s time. -If the custom move was a request, the creator has the final say on whether they will release the product as is or no longer work on the custom move. -If the product is satisfying but no payment is not rendered, the custom move will not be released onto Steam, and/or the custom move will be deleted. -If the commissioner requests a different move creator to work on the move, before the current creator is finished, then the paid amount will not be refunded. 4b. Bugs, errors and/or issues with the final product. Should the custom move have an issue regarding functionality, the user can notify the creator about the issue. The creator will then attempt to fix any needed malfunctions in move performance that are within the creator’s control. 5. The Priority List ==================== The priority list serves as a "guide" relaying the order of client acquisition, based on request or commissioned status. This order is subject to change daily. a) commissioned over requested moves. b) simple over complex moves. c) repeat clients over new clients. The creator will provide a list of moves being created on the website, but not who commissioned or requested them. 6. Custom move prices ===================== To help visualize the working process, we are going to use the "super kick" found on the "L-front grapple" as the example for pricing. Although some cases won't relate such as holds and original moves, please note this is a guide. The final say will belong to the creator. FREE alterations to moves: Changing the move to a small or medium grapple (changing a hold move into a submission, DQ, or non-submission) $2 MINOR alterations to a premade move: (the games baseline move-set) Changing the move to a default stun* or simple knockdown (the game's default stun version, not custom) Changing the arm or leg placement of attacker/defender (minor touch ups) $5 Alterations to a PREMADE MOVE: (the games baseline move-set) Adding a simple move(s) to the super kick Adding a simple pin to the super kick Adding a simple taunt to the super kick Doubling up the superkick such as doing the move twice (whether stunned or defender falls down) $15 COMPLICATED alterations that are 40 FRAMES OR LESS Adding extra frames to the super kick such as a complex move(s) and/or complex taunt(s) Adding a complex sequence that leads to the super kick +$5 per extra 10 frames (not including loops or repeated frames) $15 ORIGINAL move that needs to be created from SCRATCH that's 40 FRAMES OR LESS +$5 per extra 10 frames (not including loops or repeated frames) 7. Rules (allowed and not allowed) as of: 9/17/25 ================================================= ALLOWED: NSFW moves NOT ALLOWED: racial gestures (ex. Nazi salute) 8. FAQs as of: 9/17/25 ======================= 1a. Q= Can slams and moves end the defender at different angles? A= No, the end result MUST leave the defender in left/right horizontal position. (or else it will look glitchy) 1b. Q= Can pins and holds be in different angles? A= Yes, but the escape MUST end in a left/right horizontal position. (or else it will look glitchy) 2. Q= Can you make variants of moves such as a 4-hit combo, but one ends with a punch, and one ends with a kick? A= Yes, but there is a small up-charge 3a. Q= what is the largest number of frames a move can hold? A= 96 frames is the maximum number of frames that can be used. 3b. Q= what is the minimum number of frames? A= One frame, however most realistic moves would require roughly five frames. 4. Q= Can you copy and edit someone else's custom move on FPW? A= No, the move cannot be simply copied and edited. The move would have to be replicated from scratch manually in order to be edited. 5. Q= Can defenders stay down from submissions or holds? A= Generally no, most holds and submissions end with the defender immediately getting up. (the game does sometimes have the defender stay down after a move, but it's not controlled by the creator) 6. Q= Can you make moves where the attacker fails or gets hurt by the defender? A= Yes, these moves are usually labeled as jobber moves, but yes,. they can be done. Glossary (to help understand the meaning of words) ======== Creator: The one who is making the custom move, in this case, Mutoh. User: The one who is requesting and/or commissioning the move. Attacker: The person who is executing the move. Defender: The person on the receiving end of the move. Escape: This is the term of a frame section of when a hold or submission has ended. Loop: This term is used when a hold or move is going thru repetition. Hold: This term is used when wrestlers are locked in a move that can end in either a DQ, submission or non-submission. Submission: This move will make the ref check for a tap-out/give-up DQ: This move will have the ref count to 5 before counting as a DQ. (moves should be released at 4 or sooner). Premade moves: On the move craft and move list, the white text is the natural moves listed to the game. The sell: Describes the ending of how a move or hold ends.
WAYS TO CONTACT MUTOH
The best way to contact me, is via Discord. Discord allows the sharing of clips for clarity of request. in Private Message or the "Move Request" section. Links should be to YouTube. I will not download a clip. I will not view a clip from Facebook, Google Drive, or any Cloud area. If you are a returning requester, you may get your own “Request Channel”. For all other inquiry, you can refer to the guideline to the left.
NOTE: All links will pop out a new window so you don't lose your place here.



