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Solstice

MATCH & EVENT MAKING

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NOTE: Incoming math!

Using a Junior Division of 18 wrestlers, divide by 3.  That comes to 6.

At the start of a month,  a 6-Sided Die chooses the wrestler.  That wrestler will attempt to climb the ranks against anyone rank 17 to 12.

Often times, wrestlers will choose to fight the highest they can, so in this example, rank 12.

If by chance, that wrestler has a faction member at rank 12, that wrestler can skip that particular rank.

Other than that, the wrestler can choose to wrestle someone lower ranked.

All divisions are treated the same. Max number of wrestlers divided by 3, and  round down.

NOTE: A win means the wrestler can challenge the correct number up to the next rank.

NOTE: A loss usually means the winner will fight for the higher rank.  Why?

A wrestler usually has 3 weeks to reach top rank.  So a loss is more-or-less handing off the baton.

This promotion does not use rankings. This promotion uses points.

The Match Rating equals points earned for the winner(s) of the match.

Every 100 points will earn that wrestler(s) a P.A.W. title shot.

500 points or more ends the season with a final title shot.

All title shots are held within a ring explosion match.

EVENT PRODUCTION

For CR Fire Pro’s TV branch, each week is a week for rank climbing. A wrestler has 3 weeks to climb the ranks to reach rank 2 or 1. Each month typically contains 4 weeks and despite delays, it is considered events take place on Monday. The final week will be the Big Event of that series. An example of this is February’s Amethyst Frost series titled “Amethyst Frost: Week 1, 2, and 3” respectively. The final event will be Amethyst Frost: Big Event. The main events are all title matches, and only during a Big Event will a belt be defended.

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For CR Fire Pro ROAD’s branch, Each week is titled not by number, but by name. Aperture, Mezzo, and Verge before the Big Event. Each month typically contains 4 weeks and despite delays, it is considered events take place on Tuesday. The main events are all title matches. Often times, these are the only matches on the show.

For Pain & Agony Wrestling, each event are often random rolled matches using the appropriate dice. The only match not allowed are the Barbed Wife Deathmatch used for belt defenses. Most events open with an announcement from T’Rahm Torrogava, general manager, and overall badass of P.A.W.

INJURIES

Injuries do happen. The activation of an injury occurs upon the game activating a “Critical”.

The critical styles are that of, Finisher, Technical, Submission, and Power.

Technical criticals are very judgmental. This is due to Technical criticals being primarily that of a pin. They do take place on damaging moves such as the Dragon Screw, and certain Basement Dropkicks. They fall under typical injury rolls, however, pins such as Packages, Ranas, and such are viewed as tightening up, makingit nearly impossible to kickout.

Injuries are rolled on the appropriate dice and a combatant can miss days, weeks, months, a year, or even permanent injury. Permanent injuries can only be overridden via viewer support.

There is an injury list for CRFP wrestlers indicating who is hurt, by who, and duration.

For P.A.W. or PAW, on the roster page, their duration as well as points will be displayed.

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