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CRFP INJURY REPORT

INJURED                                                             BY WHO                                                                            HOW LONG

TV: Torwun Vorteus..............................................Tiger Lee............................................................[RETURNS 10/5/2026]

TV: Flaress........................................................Emerald Storm........................................................[RETURNS 4/19/2027]

TV: Tiger Lee....................................................Hemm Lock...........................................................[RETURNS 12/28/2026]

TV: Qomar Omeko............................."The Death" Panzer......................................................... [RETURNS 9/21/2026]

HOW WE JUDGE INJURIES

On all CR Fire Pro shows, injuries are possible.  This is determined by the prompt of a “Critical” generated by offense.  While “Critical” ends with a KO, not all of them scores a knockout.  This is taken into consideration.  The main instance of this are critical prompts from pins.  Those moments are not always damaging and are considered not damage but tightening up on a hold.  These moves reside around Small Package, Huracan Rana, Backslide, School Person (Boy/Girl), Gannosuke Clutch, etc.

I use dice to randomly determine the damage results from a critical.  CR Fire Pro TV and ROAD use the same system, while Pain & Agony Wrestling uses a different version.  As of 5/15/2026, only two wrestlers have faced career ending injuries.  Volantes Nimbu, who returned but she had an eye removed.  Luckily, she wears a mask.  The other wrestler is Mutoh Turka, aka Sedrik Cannady, owner and founder of CR Fire Pro.  The dice rolling systems are below.  To this day, CRFP is the only company to use an injury system.

INJURY ROLL AND REPORT FOR TV AND THE ROAD

1D6 (6-Sided Die)

1. Light Bruise

2. Medium Bruise

3. Heavy Bruise

4 Deep Bruise

5. Very Sore

6. INJURY

 

INJURY: EVENTS MISSED

1. 2 Weeks

2. 3 Weeks

3. 1 Month

4. 2 Months

5. 3 Months

6. SEVERE INJURY

SEVERE INJURY

1. 4 Months

2. 6 Months

3. 8 Months

4. 10 Months

5. 1 Year

6. PERMANENT

INJURY ROLL FOR PAIN & AGONY WRESTLING

DAYS MISSED (Roll 1D10)

8. Weeks Missed (1D6 Weeks)

9. Months Missed (Roll Below on MONTHS)

10. 6 Weeks Missed +1D10 Days

MONTHS (Roll 1D12)

1. 2 Months           2. 3 Months          3. 4 Months

4. 5 Months           5. 6 Months          6. 7 Months

7. 8 Months           8. 9 Months          9.10 Months

10. 11 Months     11. 12 Months

12. Will return in Minus 1D6 Months from a Year, but loses a FULL Parameter.

Roll 1D12 to select parameter.  If already 1, roll another

1. Punch          2. Kick           3. Throw      4. Joint

5. Stretch         6. Power        7. Agility      8. Arm

9.Technical     10. Rough     11. MMA     12. Entertainment

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