CRFP INJURY REPORT
INJURED BY WHO HOW LONG
TV: Torwun Vorteus..............................................Tiger Lee............................................................[RETURNS 10/5/2026]
TV: Flaress........................................................Emerald Storm........................................................[RETURNS 4/19/2027]
TV: Tiger Lee....................................................Hemm Lock...........................................................[RETURNS 12/28/2026]
TV: Qomar Omeko............................."The Death" Panzer......................................................... [RETURNS 9/21/2026]
HOW WE JUDGE INJURIES
On all CR Fire Pro shows, injuries are possible. This is determined by the prompt of a “Critical” generated by offense. While “Critical” ends with a KO, not all of them scores a knockout. This is taken into consideration. The main instance of this are critical prompts from pins. Those moments are not always damaging and are considered not damage but tightening up on a hold. These moves reside around Small Package, Huracan Rana, Backslide, School Person (Boy/Girl), Gannosuke Clutch, etc.
I use dice to randomly determine the damage results from a critical. CR Fire Pro TV and ROAD use the same system, while Pain & Agony Wrestling uses a different version. As of 5/15/2026, only two wrestlers have faced career ending injuries. Volantes Nimbu, who returned but she had an eye removed. Luckily, she wears a mask. The other wrestler is Mutoh Turka, aka Sedrik Cannady, owner and founder of CR Fire Pro. The dice rolling systems are below. To this day, CRFP is the only company to use an injury system.
INJURY ROLL AND REPORT FOR TV AND THE ROAD
1D6 (6-Sided Die)
1. Light Bruise
2. Medium Bruise
3. Heavy Bruise
4 Deep Bruise
5. Very Sore
6. INJURY
INJURY: EVENTS MISSED
1. 2 Weeks
2. 3 Weeks
3. 1 Month
4. 2 Months
5. 3 Months
6. SEVERE INJURY
SEVERE INJURY
1. 4 Months
2. 6 Months
3. 8 Months
4. 10 Months
5. 1 Year
6. PERMANENT
INJURY ROLL FOR PAIN & AGONY WRESTLING
DAYS MISSED (Roll 1D10)
8. Weeks Missed (1D6 Weeks)
9. Months Missed (Roll Below on MONTHS)
10. 6 Weeks Missed +1D10 Days
MONTHS (Roll 1D12)
1. 2 Months 2. 3 Months 3. 4 Months
4. 5 Months 5. 6 Months 6. 7 Months
7. 8 Months 8. 9 Months 9.10 Months
10. 11 Months 11. 12 Months
12. Will return in Minus 1D6 Months from a Year, but loses a FULL Parameter.
Roll 1D12 to select parameter. If already 1, roll another
1. Punch 2. Kick 3. Throw 4. Joint
5. Stretch 6. Power 7. Agility 8. Arm
9.Technical 10. Rough 11. MMA 12. Entertainment
